I just wished Sunshine would have been shown before as either my jet-lag, enormous headache, the beers or everything combined made to fall asleep about 30 minutes before the movie ended. The evening closed with a Horror double feature showcasing “Evil Dead” and “Sunshine” in EA’s own auditorium. After a while the group was slowly grouping together to later be taken by our guide and online marketing manager, to go over to the EA studios to get our passes and have dinner. I had to sit down for a few beers, and soon I saw some of the other participants in the community day arriving. I arrived at the hotel arround 2pm and actually planned to take a nap, but the bar was too enticing for me. The first day was very tough for me as I’d completely underestimated the tiredness that crawled onto me as time progressed. Summary of the Dead Space Community Day Preview Event at the EA Redwood Shores Studio (August 2008) You felt from the very beginning that these guys are so dedicated to their project, that this is a game which has to turn out to be absolutely brilliant. Of course, it was the game and the amazing guys working on and marketing it that made me forget it the easiest. It wasn’t easy for me, but luckily EA made me forget my jetlag, because of the great game, time I had there, and the Stella’s I just “had to” consume. So, it took 3 days to fly down to San Francisco from Austria, have a tight time plan and go back after 1.5 days.
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